![]() The Shadow Min Bias setting prevents the scene objects from casting shadows on themselves. You can set the amount of blur that a shadow has using the Shadow Blur Radius setting. Raytrace shadows will be rendered only if the Ray Tracing option is enabled in the Render Settings dialog box. Depth-map shadows are blurrier, but they can be rendered very quickly. ![]() Raytrace shadows have a sharp edge and are much more realistic because they are created by following each light ray as it bounces about the scene, but the drawback is that they can take a considerable amount of time to render. Shadows are computed when the scene is rendered and two methods exist for creating shadowsray trace and depth map. Ambient occlusion is a render property that can simulate the dark corners of objects that are surrounded by walls and other objects. Shadows can add a lot to the realism of the scene and learning the various shadowing options will give you better control over how shadows appear in the scene. ![]() ![]() Within the Properties palette for lights are two options for enabling shadows and ambient occlusion.
0 Comments
Leave a Reply. |